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Posted by dOoBiX on August 2nd, at am. Wings of Liberty patch 1. This patch features significant user interface changes to. New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more.
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Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools. Some of these changes are: New Nineslice Border Method for additional image border support. Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing. Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags MSI Wind Top AE2420 3D ENE CIR use in Trigger Dialogs have been added.
Frames in the standard UI can now be hooked up as Trigger Dialogs. Editor users can now use LastCreatedHelpItem to store tips, and the DestroyHelpItem trigger function has been added to destroy tips individually instead of destroying tips all at once.
New Trigger Dialog item types have been added: New Trigger Dialog item properties have been added: Various improvements have been made to the Overview Manager: The Game Data component now displays all objects used by the document, even if they are defined in dependencies. The folder hierarchy has been simplified, and view options for folder and type display have been added.
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The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data. Support has been added for custom, high-resolution mini-map images. Support has been added for a self-cast hotkey.
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Support has been added to allow for item stacking. Support has been added to define multiple lighting regions in the game world. Mini-map icons can now be adjusted by scale, background, background scale, and color.
The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module. Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation.
This option is found in the Map Options section of the Map menu. A new map option called Stagger Periodic Trigger Events has been added. The New MSI Wind Top AE2420 3D ENE CIR dialog has been improved to make it easier to configure starting document types and dependencies. Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat-driven impulses, water ripples, and collision-based water splashes. Future updates will include additional editor support, documentation, and physics-enabled assets for creators to use in their maps.
Inventory commands Use, Move, and Pawn are now available as custom hotkeys. Font Glow support has been added. A new InlineJustification font flag has been added.
Red text has been improved to now filter into different error type groups. This allows changes made to layout files to be reflected immediately without having to quit and restart the game. Frames now have a field called AlphaMaskTexture that can mask out the rendering of their children.
This can be used primarily to mask out the hard MSI Wind Top AE2420 3D ENE CIR of Portrait Frames. A new Cutscene Module has been added, replacing the Previewer Window. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in-game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback. MSI Wind Top AE 3D Bios Related Drivers.
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